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Which three common matrices are passed to a shader for every mesh rendered in a scene?

You plan to optimize a game loop.
Which three common matrices are passed to a shader for every mesh rendered in a scene?
(Choose three.)

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A.
Camera

B.
World

C.
View

D.
Projection

E.
Quaternion

Explanation:
http://msdn.microsoft.com/en-us/library/windows/apps/dn166879.aspx


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