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Which order of operations should you use?

You are working on the orientation system for 3D models in your new game project.
You need to transform a matrix by using DirectX.
Which order of operations should you use?

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A.
translation, then rotation, then scale

B.
scale, then translation, then rotation

C.
rotation, then translation, then scale

D.
scale, then rotation, then translation

Explanation:
http://msdn.microsoft.com/en-us/library/windows/desktop/bb206269(v=vs.85).aspx


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