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How should you complete the method?

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Case Study

Background
You are developing an application named Timeline that presents information on a timeline. The app allows users to create items and enter details about the item. The app displays item names on a timeline. When users select an item name on the timeline, the app displays additional content about the item.
Business requirements
Timeline section
The timeline element of the app has the following layout requirements:
The timeline must adapt to the screen size and orientation of the device.
The timeline size must dynamically change if the window containing the content is resized by the user.
The user must be able to scroll through the timeline horizontally when the device is in landscape mode.
The user must be able to scroll through the timeline vertically when the device is in portrait mode.
The timeline must begin scrolling as soon as a scroll is detected. Scrolling must continue for a short distance after the scroll input has stopped.
Scroll bars or panning controls must always be visible.
The following image depicts the layout for the timeline section of the app when the device is using landscape orientation:

The following image depicts the layout for the timeline section of the app when the device is using portrait orientation:

Content section
The content element of the app has the following layout requirements:
When a user selects an item on the timeline, the details for that item must display beneath or to the right of the timeline.
The content section must display one page of information. The element must be a child of the selected item in the timeline.
Users must be able to return to a previously selected event by pressing the Back button.
User interface
The user must be able to navigate the application using the interface below:

The Favorite button marks the current content to be displayed in a Favorites panel.
The Back and Forward buttons navigate through the app selection history. Both buttons must be available on all devices.
The Notes button allows the user to manage notes about the current content.
The app must support touch, mouse, and stylus input.
The app layout must automatically adapt to the screen size and orientation.
Technical requirements
Layout
You identify the following layout requirements:
General
All user interface (UI) elements must continuously scale when a user resizes the window.
UI controls must be smaller and spaced closer together if there is a mouse or stylus available.
UI controls must be larger and spaced farther apart if the device supports touch and there is no mouse or pointer available.
Timeline
The timeline must be displayed in a horizontal layout when the device is in a landscape orientation or when the horizontal width is greater than the vertical height.
The timeline must be displayed in a vertical layout when the device is in a portrait orientation or when the vertical height is greater than the horizontal width.
Each item in the past must be linked to the next item in the future.
Users must be able to scroll from past events to future events or from future events to past events.
The app must only allow one level of detail to be linked to each item in the timeline.

Optimization
You must optimize the app using the following guidelines:
You must minimize the time it takes to display content when an item on the timeline is selected.
The app must respect memory and resource constraints for all devices.
XAML coding style
All code and markup must conform to the following style guidelines:
Use resource dictionaries for styles that are used more than once.
Limit the use of nested panels.
Use built-in properties of existing panels instead of using separate style objects.
Use the navigation structure that best models the data without exceeding the requirements of the app.
Application structure
MainPage.xaml
Relevant portions of the app files are shown below. (Line numbers in the code segments are included for reference only and include a two-character prefix that denotes the specific file to which they belong.)

Settings.xaml
Relevant portions of the app files are shown below. (Line numbers in the code segments are included for reference only and include a two-character prefix that denotes the specific file to which they belong.)

ResourceDictionery.xaml
Relevant portions of the app files are shown below. (Line numbers in the code segments are included for reference only.)

MainPage.xaml.cs
Relevant portions of the app files are shown below. (Line numbers in the code segments are included for reference only and include a two-character prefix that denotes the specific file to which they belong.)

You need to properly handle the size of the user interface objects.
How should you complete the method? To answer, select the appropriate code segment from each list in the answer area.
NOTE: Each correct selection is worth one point.
Hot Area:

pointer available. exposed by one or more connected mice. Just create a new MouseCapabilities object and get the properties you’re interested in.

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Answer:

Explanation:
From scenario:
UI controls must be smaller and spaced closer together if there is a mouse or stylus available.
UI controls must be larger and spaced farther apart if the device supports touch and there is no mouse or
Box 1: MouseCapabilities pd = new Windows.Devices.Input.MouseCapabilities();
The Windows.Devices.Input namespace contains the MouseCapabilities class used to retrieve the properties

Box 2: int pointer = pd.MousePresent;
Example:
MouseCapabilities mouseCapabilities = new Windows.Devices.Input.MouseCapabilities();
MousePresent.Text = mouseCapabilities.MousePresent != 0 ? “Yes” : “No”;
Box 3: if (pointer == 1)
This is true if a mouse is present.
https://docs.microsoft.com/en-us/windows/uwp/input-and-devices/identify-input-devices

2 Comments on “How should you complete the method?

  1. pro says:

    The first and the second boxes are ok. But the third – a little bit strange. If no mouse is present -> then it’s ‘small’ device.

    So, the third is pointer == 0




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    1. ak128 says:

      UI controls must be smaller and spaced closer together if there is a mouse or stylus available. So if there is a mouse or stylus -> the UiMode should be small.

      Correct answer is if (pointer > 0). If you have a mouse AND a stylus – this will return 2 – still should be UiMode small 🙂




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