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Which two reasons can explain this?

You have written a collision-detection algorithm to find out whether a ball hits a wall.
However, the ball sometimes passes completely through the wall and no collision is
detected.
Which two reasons can explain this? (Choose two.)

PrepAway - Latest Free Exam Questions & Answers

A.
High ball velocity

B.
Low polygon count

C.
low frame rate

D.
Low ball velocity

Explanation:
http://www.euclideanspace.com/threed/animation/collisiondetect/


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