Which data storage mechanism should you use?
In Microsoft .NET you want to read and write files to a location that is protected from
malicious interaction with the operating system and applications.
Which data storage mechanism should you use?
You need to resolve the player input issues
HOTSPOT
You design a user interface (UI) for a touch screen.
Players report that the Fight and Flee buttons on the UI below are difficult to use. The
specific issues are:
The buttons do not always respond when touched.
The buttons seem to misfire. When one button is touched, the opposite button is triggered.
You validate that the underlying code is not the cause of the problem.
You need to resolve the player input issues.
Use the drop-down menus to complete each statement. Each correct selection is worth one
point.
Which view shows the game world through the character’s eyes?
Which view shows the game world through the character’s eyes?
You need to ensure that users cannot edit the scores by using Microsoft Notepad
This question requires that you evaluate the underlined text to determine if it is correct.
You develop a game that stores high scores on the hard drive of a personal computer.
You need to ensure that users cannot edit the scores by using Microsoft Notepad.
The scores should be stored in a/an binary data format.
Select the correct answer if the underlined text does not make the statement correct. Select
“No change is needed” if the underlined text makes the statement correct.
Which two descriptions does the term grinding refer to?
Which two descriptions does the term grinding refer to? (Choose two.)
What type of special effect is a feature of Phong shading?
What type of special effect is a feature of Phong shading?
In game programming, delta-time is:
In game programming, delta-time is:
which transformation should come last in the world calculation to properly transform the mesh in the scene?
You want to create the world matrix for a single mesh that will be rendered with
transformations.
In Direct3D, which transformation should come last in the world calculation to properly
transform the mesh in the scene?
Which method is called to create a Direct3D object in your application?
You need to implement a Direct3D-based rendering system for a 3D game.
Which method is called to create a Direct3D object in your application?