Which three object properties should you use to calculate the collision response?
Two solid objects collide in your game.
Which three object properties should you use to calculate the collision response? (Choose
three.)
Select "No change is needed" if the underlined text makes the statement correct.
This question requires that you evaluate the underlined text to determine if it is correct.
High Level Shading Language (HLSL) provides an interface for the programmable pipeline
to the graphics card.
Select the correct answer if the underlined text does not make the statement correct. Select
“No change is needed” if the underlined text makes the statement correct.
A row major matrix means that the translation vector is stored in the:
A row major matrix means that the translation vector is stored in the:
In a gaming application, the Direct3D graphics pipeline is a series of programmable stages used to process fin
In a gaming application, the Direct3D graphics pipeline is a series of programmable stages
used to process final output data as:
What is the name of the data type for a transformation matrix in high-level shading language (HLSL)?
What is the name of the data type for a transformation matrix in high-level shading language
(HLSL)?
The SpriteBatch class is part of the XNA Framework that:
The SpriteBatch class is part of the XNA Framework that:
what type of parameter should you pass to the Content.LoadQ method?
When loading an XNA Texture2D asset, what type of parameter should you pass to the
Content.LoadQ method?
Which system is used to manage data during game startup and game-play?
Which system is used to manage data during game startup and game-play?
which two shaders are required for a technique to function properly?
With regard to a high-level shading language (HLSL) effect file, which two shaders are
required for a technique to function properly? (Choose two.)
what inherits the transforms of the parent object?
To manage a 3D model as a hierarchy, what inherits the transforms of the parent object?